(PECL imagick 2, PECL imagick 3)
  
   Synopsis de la classe
   
    
    
     class ImagickDraw
     {
    
   public affine(
array $affine): 
bool 
public annotation(
float $x, 
float $y, 
string $text): 
bool 
public arc(    
float $sx,    
float $sy,    
float $ex,    
float $ey,    
float $sd,    
float $ed): 
bool 
public bezier(
array $coordinates): 
bool 
public circle(    
float $ox,    
float $oy,    
float $px,    
float $py): 
bool 
public color(
float $x, 
float $y, 
int $paintMethod): 
bool 
public comment(
string $comment): 
bool 
public composite(    
int $compose,    
float $x,    
float $y,    
float $width,    
float $height,    
Imagick $compositeWand): 
bool 
public ellipse(    
float $ox,    
float $oy,    
float $rx,    
float $ry,    
float $start,    
float $end): 
bool 
public line(    
float $sx,    
float $sy,    
float $ex,    
float $ey): 
bool 
public matte(
float $x, 
float $y, 
int $paintMethod): 
bool 
public pathCurveToAbsolute(    
float $x1,    
float $y1,    
float $x2,    
float $y2,    
float $x,    
float $y): 
bool 
public pathCurveToRelative(    
float $x1,    
float $y1,    
float $x2,    
float $y2,    
float $x,    
float $y): 
bool 
public pathEllipticArcAbsolute(    
float $rx,    
float $ry,    
float $x_axis_rotation,    
bool $large_arc_flag,    
bool $sweep_flag,    
float $x,    
float $y): 
bool 
public pathEllipticArcRelative(    
float $rx,    
float $ry,    
float $x_axis_rotation,    
bool $large_arc_flag,    
bool $sweep_flag,    
float $x,    
float $y): 
bool 
public point(
float $x, 
float $y): 
bool 
public polygon(
array $coordinates): 
bool 
public polyline(
array $coordinates): 
bool 
public pushPattern(    
string $pattern_id,    
float $x,    
float $y,    
float $width,    
float $height): 
bool 
public rectangle(    
float $x1,    
float $y1,    
float $x2,    
float $y2): 
bool 
public rotate(
float $degrees): 
bool 
public roundRectangle(    
float $x1,    
float $y1,    
float $x2,    
float $y2,    
float $rx,    
float $ry): 
bool 
public scale(
float $x, 
float $y): 
bool 
public setFont(
string $font_name): 
bool 
public setResolution(
float $x_resolution, 
float $y_resolution): 
bool 
public setViewbox(    
int $x1,    
int $y1,    
int $x2,    
int $y2): 
bool 
public skewX(
float $degrees): 
bool 
public skewY(
float $degrees): 
bool 
   }